The field of design is expanding, and that includes design for environments — what we define as the experiences people have in physical spaces and the increasing role technology plays in those spaces, from smart devices and sensors to immersive projection, augmented reality, and more.
We are the only design school in the U.S. to offer an undergraduate program dedicated to the design of digital and physical (sometimes called phygital or hybrid) environments. Our faculty are always looking at the horizon, considering what role design and designers have in the development of human interactions and emerging technologies.
As a student in the Environment track in the School of Design, you’ll work on projects that range from real-world to speculative, from right now to 10 years into the future, and from the scale of an artifact to systems and services that impact entire communities.
The foundation of your study in this program will be on the design of place-based experiences and interactions that result in meaningful human experiences. Course and studio work places particular emphasis on developing delightful experiences that involve the seamless integration of digital and physical systems.
As a student in the program, you’ll explore a diverse range of environments in the School of Design including retail experiences, interactive exhibits, “smart” device interactions, new mixed reality experiences, intelligent environments, social systems, and experimental speculative projects.
In every project you’ll consider who you are designing for, what interactions should take place (between people, objects, technology, and space), how the experience you are designing can be realized, and why the world needs what you’re making. When designing environments, you’ll often design both the physical characteristics (layout, lighting, furniture, color, interfaces, branding, artifacts) and digital interactions (sensors, AI, apps, computer vision, physical computing, augmented reality) to create particular experiences.
You’ll not only learn and experiment with domain-specific knowledge and approaches, but you’ll also explore how to synthesize multiple theoretical perspectives and apply them practically and critically through your work.
The practical skills you’ll develop include interaction and user experience design (UX), physical and digital prototyping and modeling, physical computing, storytelling and filmmaking, multi-sensory and brand design, mixed and augmented reality, creative use of machine learning, speculative design and design fiction.
Jambo, the world's first rideable instrument, broadens the future of experimental music, by opening up a genre of producer-skaters who would put on one hell of a live performance. The way it works is that Jambo measures how it’s being ridden through board-embedded IoT sensors, converts those inputs via a microcontroller into MIDI signals, and when connected wirelessly to an audio device, turns dancing into music.
By Eric Zhao and Jiaqi Wang
Jambo, the world's first rideable instrument, broadens the future of experimental music, by opening up a genre of producer-skaters who would put on one hell of a live performance. The way it works is that Jambo measures how it’s being ridden through board-embedded IoT sensors, converts those inputs via a microcontroller into MIDI signals, and when connected wirelessly to an audio device, turns dancing into music.
By Eric Zhao and Jiaqi Wang
This project explores how to make invisible data collection visible to occupants of a space. Data Stamp visually represents the real-time values of light intensity and sound, bringing awareness to the Mites sensors in the space. Prototyping the project included experiments with computer vision, illustration, Arduino sensors, and 3D printing.
This project explores how to make invisible data collection visible to occupants of a space. Data Stamp visually represents the real-time values of light intensity and sound, bringing awareness to the Mites sensors in the space. Prototyping the project included experiments with computer vision, illustration, Arduino sensors, and 3D printing.
A layered, multi-modal experience that brings stories to life throughout Vancouver International Airport. Whether seen in passing or played with for hours, Pocket Vancouver mixes digital and analog touchpoints to connect people with place.
By Shannon Lin, Chelsea Tang, and Susan Ni
A layered, multi-modal experience that brings stories to life throughout Vancouver International Airport. Whether seen in passing or played with for hours, Pocket Vancouver mixes digital and analog touchpoints to connect people with place.
By Shannon Lin, Chelsea Tang, and Susan Ni
A storytelling experience that includes immersive tunnels and interactive booths at Vancouver International Airport's international departure area. This project promotes Vancouver's natural beauty, cultural heritage, and Indigenous-owned businesses.
A storytelling experience that includes immersive tunnels and interactive booths at Vancouver International Airport's international departure area. This project promotes Vancouver's natural beauty, cultural heritage, and Indigenous-owned businesses.
Over a decade ago, the School of Design recognized that human environments are evolving into a hybrid of physical and digital experiences, and designing for those experiences is an ever-broadening field. The Environments track was launched in 2014 to expand the School’s work into areas that are not always addressed in the Communications and Products tracks.
Since that time, the physical and digital have continued to blend even further with smart spaces, internet applications, sensor networks, big data, artificial intelligence, smart cities, and mixed reality interfaces. The history of the Environments field is only now starting to be written.
Environments track alumni are designing physical, digital, and hybrid experiences, new services, and exhibits, and exploring the boundaries of new technologies. They are entrepreneurial — both in launching their own businesses and seeking out opportunities — and embrace ambiguity. They are confident in their ability to adapt to change, take on daunting challenges, and learn new skills.
Graduates are designing interactions and experiences at companies such as Apple, Google, AJQA, Capital One, Adobe and Duolingo, among others. Students in the track have secured internships with companies and organizations that include Apple, Google, NASA, Microsoft, Samsung, LinkedIn, Facebook, Dubberly Design Office, Deeplocal, frog design, odopod design, and Blast Motion, to name only a few.
Faculty in the Environments studios offer electives that will allow you to experiment with new technology, experiential prototyping, and environmental typography. You’ll also be encouraged to take electives both within the School of Design and across campus, such as IDeATE, Architecture, Music, Drama, Art, Computer Science, HCI, and others, that may expand your personal interests in design.